![]() Once you’ve built your play style, you’re dropped into the Caribbean without much explanation. You can actually tweak things such as frequency of enemy encounters, AI options and the balance of ship cannons. It also offers quite a lot of freedom in how you want to set the difficulty, although you’ll have to play through it at least twice to absorb any noticeable differences. Watch as your crewmen scuttle among the rigging, marvel at the rippling, reflective ocean. What it does bring to the party is an RPG-style levelling-up, and a picturesque engine that renders some fine sunset views. You can walk around towns, talk to people at the local tavern, ferry local passengers, receive missions from governors, outfit your ship and finally set sail for the high seas. The game is very much Sid’s Pirates from bottom to rum-filled top. Of course, that’s not quite enough imagining, as AoP features the ability to capture and control ports, hire crew members to fill out individual roles, and rival factions fighting for dominance of the Caribbean. Imagine if Bethesda took Oblivion out onto the high seas. Crafted by Akella, the developer who worked on the sea-faring adventure Sea Dogs, Age of Pirates: Caribbean Tales blends Sid Meier’s classic Pirates! with a heavy dash of realism and depth.
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